CARTOON PLANET
PROCEDURAL METHODS
Language
▪ C#
Status
• Completed 2018-12-20
For this project, I created a procedural mesh and texture in the form of a planet in Unity. The mesh consists of triangles which can vary between 0 and 256 depending on what the user wishes. To create terrain on the sphere I created different layers with noise. I created one material containing two textures; one for the ocean and one for the land. Depending on the elevation, different textures are rendered.